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Too much rain in 12?

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Post by amoeBae Sat Oct 01, 2011 5:18 pm

Just wondering if it's a fluke but anyone else noticing there's a fuck ton more rain making going on with 12? Is 2012 an el niño year or something? I played a couple season of superstar mode playing Stevan Ridley for the Pats and over half the games were in the rain. I played a few seasons of offline franchise with the Buccs and more than half the games were in the rain. I'm now playing a season with the Chargers in offline and not as much rain since it's mostly west coast games I guess, but Qualcomm is way windier than it has been in 11 or previous games. Getting 15-20mph winds every game it seems. And now I'm seeing a few game recaps for the league about rain... kinda dumb if you ask me. It wouldn't bug me if the weather was more dynamic. instead of a steady downpour it'd be nice if the rain stopped at a certain point of the game, or was on/off raining during the game. Perhaps this is too hard to code in or just a detail EA looks over but I can't remember many games involving rain/snow where it was constant. Usually it comes and goes or stops at a certain point. Oh well rant over, back to getting your games in week 3 is near for the scarves!

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Post by danvitale Sat Oct 01, 2011 5:25 pm

WAY too much. And the rain condition is very heavy.. Why havent they considered a light drizzle condition? How about sunny that transforms into rain?

I BET this is one of the features in an upcoming Maddon.

"DYNAMIC WEATHER EFFECTS" - See the game change before your eyes because God decides to take a leak!

(also - I bet that playing dusk-to-night games are done..)

Madden - taking features from racing sims and applying it to their realistic sim years later...
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Post by amoeBae Sat Oct 01, 2011 5:29 pm

I've notice the lighting changing on evening games this year more so than usual, it's very gradual but it is happening.

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Post by cmonks Sat Oct 08, 2011 9:36 am

I read that they've addressed the rain issue in the next update.

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